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A 2D top-down horror game demo.
We experimented with creating an environment where the player will use audio feedback as a sole way of locating the enemies.
Role: Lead Game Designer
The demo was in development for one month as part of a course in Game Design. I pitched my original idea in front of my university peers to recruit a team. The team consisted of four member in total (one designer, one developer, one graphics designer, and one sound designer). I was in charge with gameplay design decisions, developing the levels, drawing 2D and modeling 3D assets.
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