A 2D top-down horror game we created for our course in Game Design (2016) at ITU.
We experimented with creating an environment where the player will use audio feedback as a sole way of locating the enemies.
A 2D top-down horror game we created for our course in Game Design (2016) at ITU.
We experimented with creating an environment where the player will use audio feedback as a sole way of locating the enemies.
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